Estabilidad emocional: Una apuesta desde la pedagogía del acontecimiento
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Date
2022-11
Authors
Robayo Bello, Oscar Ivan
Advisors
Lichilín Piedrahita, Ana Alejandra
Editors
Journal Title
Journal ISSN
Volume Title
Publisher
Corporación Universitaria Minuto de Dios
Type
Thesis
Rights
Atribución-NoComercial-SinDerivadas 2.5 Colombia
Abstract
Aún antes de la emergencia mundial derivada de la presencia del COVID-19 en el 2020, el país ya se mostraba como un lugar de incertidumbre y debilidades para la población, sobre todo, para los jóvenes, los adultos mayores y diferentes grupos minoritarios. Esta situación se puso en evidencia durante con el levantamiento popular del 2021 en Colombia. Con estos sucesos, la estabilidad emocional se ha visto altamente afectada y las rutas de asistencia en el área de salud no son totalmente eficaces, ni suficientes para contener esta problemática. Por ello, como una estrategia para mitigar este impacto y buscar la manera de estabilizar las emociones, la pedagogía del acontecimiento se propone como una alternativa que aporta a la construcción de procesos autónomos a través de la experiencia. Es por eso, desde el campo de la comunicación educación de la cultura, se apuesta por el impulso a formas de ser y de existir diferentes a las formas de operar habitualmente en nuestra educación y en la psicología
Even before the global emergency resulting from the presence of COVID-19 in 2020, the country has already shown itself to be a place of uncertainty and weakness for the population, especially for the young, the elderly and different minority groups. This situation became evident during the popular uprising of 2021 in Colombia. With these events, emotional stability has been highly affected and assistance routes in the health area are neither effective nor sufficient to contain this problem. Therefore, as a strategy to mitigate this impact and find a way to stabilize emotions, the pedagogy of the event is proposed as an alternative that contributes to the construction of autonomous processes through experience. That is why, from the field of communication-education of culture, it is committed to promoting ways of being and existing different from the usual ways of operating in our education and formal psychology. It is committed to ways of expressing themselves and positioning themselves in the world, in which subjects can produce and reproduce their own knowledge derived from the events of their lives and, with this, come to communicate, share and learn in daily interactions to generate dynamics where reality becomes a "good life" for everyone
Even before the global emergency resulting from the presence of COVID-19 in 2020, the country has already shown itself to be a place of uncertainty and weakness for the population, especially for the young, the elderly and different minority groups. This situation became evident during the popular uprising of 2021 in Colombia. With these events, emotional stability has been highly affected and assistance routes in the health area are neither effective nor sufficient to contain this problem. Therefore, as a strategy to mitigate this impact and find a way to stabilize emotions, the pedagogy of the event is proposed as an alternative that contributes to the construction of autonomous processes through experience. That is why, from the field of communication-education of culture, it is committed to promoting ways of being and existing different from the usual ways of operating in our education and formal psychology. It is committed to ways of expressing themselves and positioning themselves in the world, in which subjects can produce and reproduce their own knowledge derived from the events of their lives and, with this, come to communicate, share and learn in daily interactions to generate dynamics where reality becomes a "good life" for everyone
Description
Contribuir a la construcción de una pedagogía interesada por generar estabilidad
emocional a los sujetos en tiempos de incertidumbre
Keywords
Jóvenes, Pedagogía, Acontecimiento, Juego, Simulacro, Performance, Youth People, Pedagogy, Game