La importancia del juego como estrategia de aprendizaje en los niños y niñas del grado quinto de la institución educativa Josefa Campos.
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Date
2018-11-17
Advisors
Editors
Journal Title
Journal ISSN
Volume Title
Publisher
Corporación Universitaria Minuto de Dios
Type
Thesis
Rights
Restringido
Abstract
El presente trabajo recoge una propuesta didáctica, donde se pretende exponer que el juego puede ser una estrategia válida para llegar al aprendizaje dentro del proceso educativo, y en la que el docente es el primero motivador del desarrollo de la creatividad de los estudiantes, será este quien deba crear el clima estimulador, que proporcione a sus estudiantes la confianza y seguridad en sí mismo. Por ello, los centros educativos deben favorecer, buscar e implementar todos los medios que le sean posibles para incorporar el juego como metodología pedagógica, con la finalidad de orientar el aprendizaje de la creatividad e intentar descubrir en los jóvenes la oportunidad de expresarse de forma creadora e innovadora. Esta investigación tiene un enfoque cualitativo en el que se abordó diversas perspectivas del juego. Y así mismo se comprender las prácticas de enseñanza de los docentes en la educación, y se partió de las características que tiene el juego para ser considerado como una estrategia didáctica.
The present work collects a didactic proposal, where it is tried to expose that the game can be a valid strategy to arrive at the learning within the educative process, and in which the teacher is the first motivator of the development of the creativity of the students, will be this who must create the stimulating climate, which provides his students with confidence and self-confidence. Therefore, schools should favor, seek and implement all possible means to incorporate the game as a pedological methodology, in order to guide the learning of creativity and try to discover in young people the opportunity to express themselves in a creative way and innovative. This research has a qualitative approach in which diverse perspectives of the game were approached. And also understand the teaching practices of teachers in education, and started from the characteristics of the game to be considered a didactic strategy. The game was understood as an educational tool that the teacher should use in their educational practices to achieve in the students significant learning processes that contribute to the development and their integral formation as human beings. These activities will be carried out through the use of various activities that involve participation, thinking, integration and decision making.
The present work collects a didactic proposal, where it is tried to expose that the game can be a valid strategy to arrive at the learning within the educative process, and in which the teacher is the first motivator of the development of the creativity of the students, will be this who must create the stimulating climate, which provides his students with confidence and self-confidence. Therefore, schools should favor, seek and implement all possible means to incorporate the game as a pedological methodology, in order to guide the learning of creativity and try to discover in young people the opportunity to express themselves in a creative way and innovative. This research has a qualitative approach in which diverse perspectives of the game were approached. And also understand the teaching practices of teachers in education, and started from the characteristics of the game to be considered a didactic strategy. The game was understood as an educational tool that the teacher should use in their educational practices to achieve in the students significant learning processes that contribute to the development and their integral formation as human beings. These activities will be carried out through the use of various activities that involve participation, thinking, integration and decision making.
Description
Reconocer el papel del juego como una estrategia de aprendizaje que contribuye
en el desarrollo intelectual, emocional, físico y el social de los niños y niñas del grado
quinto de la institución educativa Josefa campos.
Keywords
Estrategias didácticas, Modelos pedagógicos, Procesos educativos, Juego, Aprendizaje significativo