Caracterizar el uso del coaching y la gamificación en la prevención de riesgos laborales: Estudio bibliométrico y revisión bibliográfica
No Thumbnail Available
Date
2023-06-11
Authors
Viancha Plazas , Andres Marcel
Ramirez Quintero , Andres Felipe
Perdigon Diaz , Santiago Jose
Advisors
Taborda Osorio , Harold Zamir
Editors
Journal Title
Journal ISSN
Volume Title
Publisher
Corporación Universitaria Minuto de Dios
Type
Thesis
Rights
Atribución-NoComercial-SinDerivadas 2.5 Colombia
Abstract
Introducción: Deterding et al (2011) definen la gamificación o "aprendizaje gamificado”
como el uso de elementos de diseño de juegos para mejorar el rendimiento académico, por ejemplo,
actitudes de aprendizaje, comportamientos de aprendizaje y resultados de aprendizaje. Objetivo:
Caracterizar la relación del Coaching y la Gamificación con la prevención de riesgos laborales
aplicando un estudio bibliométrico y una revisión bibliográfica. Metodología: Estudio descriptivo
con enfoque bibliométrico y revisión bibliográfica sobre el Coaching, E-coaching y la
Gamificación en la prevención de riesgos laborales. Se realizó búsqueda en las siguientes bases de
datos: Academic Search Ultimate, Biblioteca Virtual en Salud, Pubmed, Sage Journals,
Sciencedirect, Scopus, y Taylor & Francis. Se incluyeron estudios originales en español, inglés y
portugués. Se utilizó el gestor bibliográfico Zotero versión 6.0.26 para eliminar los registros
duplicados. Resultados Se identificaron 6.278 registros en la búsqueda realizada en las bases de
datos. Después de eliminar los duplicados, quedaron 3.312 registros para tamizar. Una vez se
realizó la lectura a texto completo se incluyeron 22 estudios los cuales fueron objeto del análisis
de la revisión. Nigeria es el país que ha reportado más estudios (22,7%) relacionados con el tema
de interés. El tipo de estudio más desarrollado es el ensayo controlado aleatorizado, aportando el
36,3% de las investigaciones a nivel mundial. El 100% de los estudios incluidos se han publicado
en inglés. Conclusiones: Se reconoce que el uso del Coaching y la Gamificación en la prevención
de riesgos laborales es de reciente data; además su efectividad es alta al disminuir los niveles de
estrés y mejorar los estilos de vida saludables en la población trabajadora.
Introduction: Deterding et al (2011) define gamification or "gamified learning" as the use of game design elements to improve academic performance, for example, learning attitudes, learning behaviors, and learning outcomes. Objective: Characterize the relationship of Coaching and Gamification with the prevention of occupational risks applying a bibliometric study and a bibliographic review. . Methodology: A descriptive study was carried out with a bibliometric approach and a bibliographic review on Coaching, E-coaching and Gamification in the prevention of occupational risks.A search was carried out in the following databases: Academic Search Ultimate, Virtual Health Library, Pubmed, Sage Journals, Sciencedirect, Scopus, and Taylor & Francis Original studies in Spanish, English, and Portuguese were included Zotero bibliographic manager version 6.0.26 was used to eliminate duplicate records. Results: 6,278 records were identified in the search carried out in the databases. After removing duplicates, 3,312 records there were screened. Once the full text was read, 22 studies were included, which were the object of the analysis of the review. Nigeria is the country that has reported the most studies (22.7%) related to the topic of interest. The most developed type of study is the randomized controlled trial, contributing 36.3% of research worldwide. 100% of the included studies have been published in English. Conclusions: It is recognized that the use of Coaching and Gamification in the prevention of occupational risks is of recent date; In addition, its effectiveness is high by reducing stress levels and improving healthy lifestyles in the working population.
Introduction: Deterding et al (2011) define gamification or "gamified learning" as the use of game design elements to improve academic performance, for example, learning attitudes, learning behaviors, and learning outcomes. Objective: Characterize the relationship of Coaching and Gamification with the prevention of occupational risks applying a bibliometric study and a bibliographic review. . Methodology: A descriptive study was carried out with a bibliometric approach and a bibliographic review on Coaching, E-coaching and Gamification in the prevention of occupational risks.A search was carried out in the following databases: Academic Search Ultimate, Virtual Health Library, Pubmed, Sage Journals, Sciencedirect, Scopus, and Taylor & Francis Original studies in Spanish, English, and Portuguese were included Zotero bibliographic manager version 6.0.26 was used to eliminate duplicate records. Results: 6,278 records were identified in the search carried out in the databases. After removing duplicates, 3,312 records there were screened. Once the full text was read, 22 studies were included, which were the object of the analysis of the review. Nigeria is the country that has reported the most studies (22.7%) related to the topic of interest. The most developed type of study is the randomized controlled trial, contributing 36.3% of research worldwide. 100% of the included studies have been published in English. Conclusions: It is recognized that the use of Coaching and Gamification in the prevention of occupational risks is of recent date; In addition, its effectiveness is high by reducing stress levels and improving healthy lifestyles in the working population.
Description
Caracterizar la relación del Coaching y la Gamificación con la prevención de riesgos
laborales aplicando un estudio bibliométrico y una revisión bibliográfica
Keywords
Coaching, E-coaching, Gamificación, Riesgos Laborales, Coaching, E-coaching, Gamification, Occupational risks