New instructional formats for media literacy education: A retrospective analysis of projects based on gamification, exploration, and multiformats.

dc.contributor.authorTejedo, Santiago
dc.contributor.authorCervi, Laura
dc.contributor.authorPulido, Cristina
dc.contributor.authorTayie, Sally
dc.coverage.spatialBogotá D.C.
dc.date.accessioned2024-06-19T17:48:47Z
dc.date.available2024-06-19T17:48:47Z
dc.date.issued2023
dc.descriptionCapítulo completo en acceso abierto que hace parte de la obra Media and information literacy for the public good: UNESCO MILID Yearbook 2023.
dc.description.abstractThe challenge of fostering media and information literacy (MIL) is particularly significant in a society marked by the accelerated growth of fake news, digital noise, and information overload. This challenge is compounded by the new generation’s particular experience and use of media, platforms, and content. Therefore, it is crucial to promote new projects and initiatives that reinvent educational dynamics, types of content, and the role of young people. This chapter presents a comparative analysis of six MIL projects conducted by the Autonomous University of Barcelona (UAB) in Spain over the last 10 years, which combine gamification, experiential learning, and multimedia messages, to encourage young people to look at media critically. These initiatives have resulted from national and international calls and/or have been awarded different prizes and recognition in the fields of communication and education. The comparison of these six cases highlights young users’ recognition and persuasive capacity of learning dynamics based on escape rooms, educational video games, projectbased learning, exploration, and storytelling. The study concludes that MIL education requires increasingly innovative and unconventional proposals adapted to new media and platforms. It is crucial to develop these in collaborative lines of research between academia, the media, and other industry players.
dc.format.extent25 páginas
dc.format.mimetypeapplication/pdf
dc.identifier.citationTejedo, S., Cervi, L., Pulido, C., y Tayie, S. (2023). New instructional formats for media literacy education: A retrospective analysis of projects based on gamification, exploration, and multiformats. pp.295-319. Corporación Universitaria Minuto de Dios - UNIMINUTO.
dc.identifier.instnameinstname:Corporación Universitaria Minuto de Dios
dc.identifier.isbn9789587637052
dc.identifier.reponamereponame:Colecciones Digitales Uniminuto
dc.identifier.repourlrepourl:https://repository.uniminuto.edu
dc.identifier.urihttps://repository.uniminuto.edu/handle/10656/19544
dc.identifier.urihttps://doi.org/10.26620/uniminuto/978-958-763-705-2.cap.12
dc.language.isospa
dc.publisherCorporación Universitaria Minuto de Dios - UNIMINUTO
dc.relation.ispartofMedia and information literacy for the public good: UNESCO MILID Yearbook 2023.
dc.relation.urihttps://repository.uniminuto.edu/handle/10656/19196
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
dc.rights.accessrightshttp://purl.org/coar/access_right/c_abf2
dc.rights.accessrightsinfo:eu-repo/semantics/openAccess
dc.rights.localOpen Access
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectVideo juegos
dc.subjectDesarrollo del formato de instrucción
dc.subjectProyecto basado aprendiendo
dc.subjectEspaña
dc.subject.ddc374.0124
dc.subject.keywordsInstructional format development
dc.subject.keywordsVideo games
dc.subject.keywordsProject-based learning
dc.subject.keywordsSpain
dc.subject.lembLiteracy (Education) — Case Studies
dc.subject.lembPrimary Education
dc.subject.lembEducation and Development
dc.subject.lembVocational Training
dc.subject.lembMedia Literacy
dc.subject.lembAdult Literacy — Research
dc.titleNew instructional formats for media literacy education: A retrospective analysis of projects based on gamification, exploration, and multiformats.
dc.typeBook chapter
dc.type.coarhttp://purl.org/coar/resource_type/c_3248
dc.type.spaCapítulo de libro

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