Digital natives: a proposal to desing a videogame-based syllabus to develop communicative skills in children

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Date

2015

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CorporaciĆ³n Universitaria Minuto de Dios

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Thesis

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Abstract

Engaging and involving our students while learning English as a foreign language is a topic of great interest for teachers. Different strategies and methods are developed in order to provide learning environments where learners can improve their communicative skills and the use of videogames for learning proposed within this research project is not an exception. Applying the use of commercial videogames is not the same as using educative videogames in classroom. For that reason, it was necessary to design a videogame-based syllabus but using videogames produced for entertaining purposes since it was necessary to provide a real engagement in learners without altering the course of the teaching and learning goals, producing learning activities in which learners can feel self-confidence, commitment and self-awareness with the English learning process while having fun.

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Keywords

Communicative skills, Videogame - based syllabus, Engagement, Task-based approach, Gamification