"Conquista tu olimpo” estrategia didáctica para la comprensión lectora inferencial a través del uso de los videojuegos
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Date
2020-06-02
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Publisher
Corporación Universitaria Minuto de Dios
Type
Thesis
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Atribución-NoComercial-SinDerivadas 2.5 Colombia
Abstract
Esta monografía de grado fijó como objeto de estudio la comprensión lectora inferencial, en los beneficiarios pertenecientes a la Fundación social Semilla y Fruto con el fin de mejorar ésta a través de los texto discontinuos, específicamente los videojuegos; atribuyéndole a éstos no solamente el concepto de máquinas de entretenimiento sino el de un elemento estratega para trabajar dentro del aula de clases; concepciones con total validez y respaldada por otros trabajos investigativos que sirvieron de base para la formulación y diseño de la estrategia didáctica, instrumento que servirá para lograr el objeto de esta investigación, desde un enfoque investigación-acción cualitativa.
Para ilustrar lo anterior, los textos discontinuos, en este caso los videojuegos, son una gran herramienta que promueven el nivel inferencial en el proceso de comprensión lectora, permitiendo al estudiante de manera más ágil, abstraer, analizar y asociar, conceptos que o conduzcan a leer el mundo y a desenvolverse, y dar soluciones a problemáticas que se les presenten dentro y fuera del aula.
This undergraduate monograph set inferential reading comprehension as an object of study, in the beneficiaries belonging to the Social Foundation Semilla y Fruto in order to improve it through discontinuous texts, specifically video games; attributing to them the concept of entertainment machines and that of a strategist element to work within the classroom; conceptions with full validity and backed by other research work that served as the basis for the formulation and design of the teaching strategy, an instrument that will serve to achieve the purpose of this research, from a qualitative research-action approach. To illustrate the above, discontinuous texts, in this case video games, are a great tool that promote the inferential level in the reading comprehension process, allowing the student to more agilely abstract, analyze and associate concepts that lead to read the world and move on, and provide solutions to problems that arise in and out of the classroom
This undergraduate monograph set inferential reading comprehension as an object of study, in the beneficiaries belonging to the Social Foundation Semilla y Fruto in order to improve it through discontinuous texts, specifically video games; attributing to them the concept of entertainment machines and that of a strategist element to work within the classroom; conceptions with full validity and backed by other research work that served as the basis for the formulation and design of the teaching strategy, an instrument that will serve to achieve the purpose of this research, from a qualitative research-action approach. To illustrate the above, discontinuous texts, in this case video games, are a great tool that promote the inferential level in the reading comprehension process, allowing the student to more agilely abstract, analyze and associate concepts that lead to read the world and move on, and provide solutions to problems that arise in and out of the classroom
Description
Diseñar una estrategia didáctica para mejorar la lectura inferencial en textos discontinuos, fundamentada en la saga del videojuego God of war, para jóvenes beneficiarios de la Fundación Social Semilla y Fruto (de 15 a 18 años).
Keywords
Comprensión lectora, Lectura inferencial, Texto discontinuo, Videojuego, Reading comprehension, Inferential reading, Discontinuous text, Video game