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Graphic visual novels impact on students’ reading comprehension skills

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dc.contributor.advisor Concha Vargas, Sebastian
dc.contributor.author Páez Molina, Jesús David
dc.coverage.spatial Bogotá D.C. es_ES
dc.date.accessioned 2020-07-17T19:36:15Z
dc.date.available 2020-07-17T19:36:15Z
dc.date.issued 2020-06-03
dc.identifier.citation Páez, J. (2020). Graphic visual novels impact on students’ reading comprehension skills. (Trabajo de grado). Corporación Universitaria Minuto de Dios, Bogotá - Colombia. es_ES
dc.identifier.uri https://hdl.handle.net/10656/10253
dc.description To value 6th Grade students’ perceptions at John Dewey School when using Graphic/Visual novel videogames to enhance their EFL reading comprehension skills during first semester 2019. en_US
dc.description.abstract The following Research implies a proposal in which students can have an impact when they interact with a series of Graphic/Visual videogame in the classroom to practice their EFL reading comprehension skills (Purposeful Reading, Skimming, Scanning). The proposal of involving students with videogames is not new as several researchers have worked with videogames inside the EFL classroom. As a result, many of the projects have had positive responses in the EFL areas they have aimed to improve. For example, some of the researches that are described in the literature review have proved that students have increased their cognitive skills when learning new vocabulary such as videogames commands when playing. Other results have demonstrated how teachers have used these tools effectively as authentic material; defined as what teachers involves in the classroom that is appropriate and have quality in terms of the meaning of English learning communication (Rogers as cited in Kilickaya, 2004). en_US
dc.format.extent 175 páginas es_ES
dc.format.mimetype application/pdf en_US
dc.language.iso en en_US
dc.publisher Corporación Universitaria Minuto de Dios es_ES
dc.rights Atribución-NoComercial-SinDerivadas 2.5 Colombia es_ES
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/2.5/co/ es_ES
dc.source reponame: Colecciones Digitales Uniminuto es_ES
dc.source instname: Corporación Universitaria Minuto de Dios es_ES
dc.subject Videojuegos en_US
dc.subject Visual en_US
dc.subject Novels en_US
dc.subject Graphic en_US
dc.title Graphic visual novels impact on students’ reading comprehension skills en_US
dc.type Thesis en_US
dc.subject.lemb Videojuegos es_ES
dc.subject.lemb Visual es_ES
dc.subject.lemb Gráficas es_ES
dc.rights.license Open Access en_US
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dc.publisher.department Pregrado (Presencial) es_ES
dc.publisher.program Licenciatura en Idioma Extranjero - Inglés es_ES
dc.type.spa Trabajo de Grado es_ES


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